Hanhanism_bb,HIRO,Frontal view, a 3D-rendered scavenger character with a giant e

hanhanism_bb,HIRO,Frontal view, a 3D-rendered scavenger character with a giant eyeball head, T-posing on a pure white background. The eyeball features a cracked iris with glowing circuitry patterns (neon orange veins pulsing through obsidian-black sclera), surrounded by rusted metal eyelids with rivet details. The body is a wiry robotic frame draped in patched burlap robes, arms outstretched horizontally clutching broken chair legs and copper pipes. A towering junk pile strapped to its back: stacked wooden stools, a dented tabletop with missing legs, tangled gears, and corroded metal scraps bound by glowing energy chains. PBR materials contrast matte oxidized copper, splintered wood grain, and holographic grime stains. Subsurface scattering on the eyeball's gelatinous vitreous humor, dynamic cloth simulation on frayed robes. Pixar-style dramatic backlighting casting long industrial shadows, rendered in Blender with 8K hyper-detailed textures. Color palette: dystopian teal rust accents on monochrome metals, bioluminescent amber cracks across the eyeball.hold knight
提示词
复制
hanhanism_bb,HIRO,Frontal view, a 3D-rendered scavenger character with a giant eyeball head, T-posing on a pure white background. The eyeball features a cracked iris with glowing circuitry patterns (neon orange veins pulsing through obsidian-black sclera), surrounded by rusted metal eyelids with rivet details. The body is a wiry robotic frame draped in patched burlap robes, arms outstretched horizontally clutching broken chair legs and copper pipes. A towering junk pile strapped to its back: stacked wooden stools, a dented tabletop with missing legs, tangled gears, and corroded metal scraps bound by glowing energy chains. PBR materials contrast matte oxidized copper, splintered wood grain, and holographic grime stains. Subsurface scattering on the eyeball's gelatinous vitreous humor, dynamic cloth simulation on frayed robes. Pixar-style dramatic backlighting casting long industrial shadows, rendered in Blender with 8K hyper-detailed textures. Color palette: dystopian teal rust accents on monochrome metals, bioluminescent amber cracks across the eyeball.hold knight
信息
模型 & 风格
共 0 条评论
0
0