Epic wide shot, low angle. A lone, heavily rusted and weathered robot of immense

Epic wide shot, low angle. A lone, heavily rusted and weathered robot of immense, hulking design, its metal pitted and scarred. It moves with a gentle, deliberate slowness, its single optic sensor emitting a soft, warm beam of light. It is tending to a small, thriving garden bursting with vibrant green life, a stark contrast to the desolate, ashen wasteland around it. The robot is using its large, claw-like hand to carefully water a cluster of resilient sunflowers from a patched-up watering can. The garden is a small oasis: plants grow in cracked ceramic mugs, old boots, and the shell of a rusted car. The background is a vast post-apocalyptic landscape under a hazy, orange sky: skeletal ruins of skyscrapers, twisted metal, and dust. The atmosphere is thick with ethereal mist. Cinematic lighting, golden hour, long dramatic shadows, the robot's optic light providing a key fill on the plants. Hyper-detailed, photorealistic, volumetric lighting, Unreal Engine 5 render. Style of Syd Mead and Simon Stålenhag.
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Epic wide shot, low angle. A lone, heavily rusted and weathered robot of immense, hulking design, its metal pitted and scarred. It moves with a gentle, deliberate slowness, its single optic sensor emitting a soft, warm beam of light. It is tending to a small, thriving garden bursting with vibrant green life, a stark contrast to the desolate, ashen wasteland around it. The robot is using its large, claw-like hand to carefully water a cluster of resilient sunflowers from a patched-up watering can. The garden is a small oasis: plants grow in cracked ceramic mugs, old boots, and the shell of a rusted car. The background is a vast post-apocalyptic landscape under a hazy, orange sky: skeletal ruins of skyscrapers, twisted metal, and dust. The atmosphere is thick with ethereal mist. Cinematic lighting, golden hour, long dramatic shadows, the robot's optic light providing a key fill on the plants. Hyper-detailed, photorealistic, volumetric lighting, Unreal Engine 5 render. Style of Syd Mead and Simon Stålenhag.
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