"anthropomorphic fennec mercenary, Far Cry 2 art style, standing in narrow alley

"anthropomorphic fennec mercenary, Far Cry 2 art style, standing in narrow alley between sandstone buildings, semi-desert environment, dusty atmosphere, golden hour lighting, realistic textures, worn clothing, faded olive t-shirt, tan cargo pants, leather belt, bare paws, alert stance, neutral expression, sandy-colored fur, black nose, large ears, amber eyes, cracked clay walls, peeling paint, broken wooden shutters, scattered debris, dry shrubs, distant sand dunes, warm color palette (ochre, umber, sienna), volumetric light through dust, visible heat waves, gritty realism, hyper-detailed environment, photorealistic materials" Far Cry 2's signature gritty aesthetic Sandstone architecture with weathering Realistic desert decay details Proper anthropomorphic anatomy Naturalistic lighting/atmosphere No unwanted accessories/gear Maintains tactical mercenary look
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"anthropomorphic fennec mercenary, Far Cry 2 art style, standing in narrow alley between sandstone buildings, semi-desert environment, dusty atmosphere, golden hour lighting, realistic textures, worn clothing, faded olive t-shirt, tan cargo pants, leather belt, bare paws, alert stance, neutral expression, sandy-colored fur, black nose, large ears, amber eyes, cracked clay walls, peeling paint, broken wooden shutters, scattered debris, dry shrubs, distant sand dunes, warm color palette (ochre, umber, sienna), volumetric light through dust, visible heat waves, gritty realism, hyper-detailed environment, photorealistic materials" Far Cry 2's signature gritty aesthetic
Sandstone architecture with weathering
Realistic desert decay details
Proper anthropomorphic anatomy
Naturalistic lighting/atmosphere
No unwanted accessories/gear
Maintains tactical mercenary look
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