A massive, hyper-muscular anthropomorphic lion warrior (inspired by Sett from Le

A massive, hyper-muscular anthropomorphic lion warrior (inspired by Sett from League of Legends), wearing red boxing gloves and torn fighter pants, is mid-roar as he smashes through a glass screen toward the viewer. One powerful fist is extended fully forward, breaking through the front layer of glass, with shards flying outward in all directions, as if shattering the fourth wall. The other arm is flexed in a power pose. The lion's glowing eyes and open mouth radiate rage and dominance. The shattered screen has spiderweb cracks and broken phone UI elements like a glitching battery icon, cracked digital clock, and flickering pixels. Rain pours down behind him, blurring the dungeon-like stone walls. Some glass shards reflect a human face in shock, intensifying the illusion of the viewer being attacked. The lighting is dramatic, with sparks and a light burst where the punch exits the screen. Bold, cracked white text saying “WAKE UP” bleeds into the scene, partially obscured by rain and shattered glass. Ultra-detailed, cinematic lighting, photorealistic rendering, high contrast, action freeze-frame, depth of field with motion blur on the fist and flying shards.
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A massive, hyper-muscular anthropomorphic lion warrior (inspired by Sett from League of Legends), wearing red boxing gloves and torn fighter pants, is mid-roar as he smashes through a glass screen toward the viewer. One powerful fist is extended fully forward, breaking through the front layer of glass, with shards flying outward in all directions, as if shattering the fourth wall. The other arm is flexed in a power pose. The lion's glowing eyes and open mouth radiate rage and dominance.
The shattered screen has spiderweb cracks and broken phone UI elements like a glitching battery icon, cracked digital clock, and flickering pixels. Rain pours down behind him, blurring the dungeon-like stone walls. Some glass shards reflect a human face in shock, intensifying the illusion of the viewer being attacked. The lighting is dramatic, with sparks and a light burst where the punch exits the screen. Bold, cracked white text saying “WAKE UP” bleeds into the scene, partially obscured by rain and shattered glass.
Ultra-detailed, cinematic lighting, photorealistic rendering, high contrast, action freeze-frame, depth of field with motion blur on the fist and flying shards.
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