[Style: "masterpiece, realistic, (photorealistic Realism), ultra
![[Style: "masterpiece, realistic, (photorealistic Realism), ultra-detailed, UHD, Hyper high resolution" - "(Hyper quality, intricate ultra-detailed digital art)"] (Key Directive: - ("The priority is the anatomical accuracy and texture of the materials" - "Ultra-sharp human eyes with biological accuracy") {"Eyes: (acid-resistant terminology) (macro-details:1.5): * Moist surface, cornea replaced (concept, black hole with accretion disc around:1.4) * Exceptionally detailed iris stroma ((brown) with gold speckles) * Precise limbal ring (slightly darker pigmentation: 1.3) * Pupil microstructure looking like [endless well, black, empty] (authenticity of irregular edges: 0.9) * Scleral vasculature (subtle red veins radiating from the limbus)" - "Eyelashes: blue synthetic monofilaments (crossed roots:1.2, separation without clumps)" | Technical Specs: (Optics: - "Zeiss Otus85mm f/1.4 lens (eye refraction calculations:1.3)" - "Shutter Speed:1/500 (freeze eye micro-movements)" - "Focus Stacking:7-point coverage on iris plane") (Post-Processing: - "Frequency separation for skin vs eye details" - "Selective sharpening: eyes200%, hair80%" - "Denoise: luminance20, color35 (retain corneal speculars)") (Avoid: "pupil distortion, uncanny valley asymmetry, plastic-like wetness") Vivid colors, HDR effect, Professional lighting, Studio quality, Detailed texture expression, (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }](https://image.cdn2.seaart.me/2025-05-14/d0i8jlde878c739o7hg0/27936b336029695d4d10690709d59780_high.webp)
[Style: "masterpiece, realistic, (photorealistic Realism), ultra-detailed, UHD, Hyper high resolution" - "(Hyper quality, intricate ultra-detailed digital art)"] (Key Directive: - ("The priority is the anatomical accuracy and texture of the materials" - "Ultra-sharp human eyes with biological accuracy") {"Eyes: (acid-resistant terminology) (macro-details:1.5): * Moist surface, cornea replaced (concept, black hole with accretion disc around:1.4) * Exceptionally detailed iris stroma ((brown) with gold speckles) * Precise limbal ring (slightly darker pigmentation: 1.3) * Pupil microstructure looking like [endless well, black, empty] (authenticity of irregular edges: 0.9) * Scleral vasculature (subtle red veins radiating from the limbus)" - "Eyelashes: blue synthetic monofilaments (crossed roots:1.2, separation without clumps)" | Technical Specs: (Optics: - "Zeiss Otus85mm f/1.4 lens (eye refraction calculations:1.3)" - "Shutter Speed:1/500 (freeze eye micro-movements)" - "Focus Stacking:7-point coverage on iris plane") (Post-Processing: - "Frequency separation for skin vs eye details" - "Selective sharpening: eyes200%, hair80%" - "Denoise: luminance20, color35 (retain corneal speculars)") (Avoid: "pupil distortion, uncanny valley asymmetry, plastic-like wetness") Vivid colors, HDR effect, Professional lighting, Studio quality, Detailed texture expression, (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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[Style: "masterpiece, realistic, (photorealistic Realism), ultra-detailed, UHD, Hyper high resolution" - "(Hyper quality, intricate ultra-detailed digital art)"] (Key Directive: - ("The priority is the anatomical accuracy and texture of the materials" - "Ultra-sharp human eyes with biological accuracy") {"Eyes: (acid-resistant terminology) (macro-details:1.5): * Moist surface, cornea replaced (concept, black hole with accretion disc around:1.4) * Exceptionally detailed iris stroma ((brown) with gold speckles) * Precise limbal ring (slightly darker pigmentation: 1.3) * Pupil microstructure looking like [endless well, black, empty] (authenticity of irregular edges: 0.9) * Scleral vasculature (subtle red veins radiating from the limbus)" - "Eyelashes: blue synthetic monofilaments (crossed roots:1.2, separation without clumps)" | Technical Specs: (Optics: - "Zeiss Otus85mm f/1.4 lens (eye refraction calculations:1.3)" - "Shutter Speed:1/500 (freeze eye micro-movements)" - "Focus Stacking:7-point coverage on iris plane") (Post-Processing: - "Frequency separation for skin vs eye details" - "Selective sharpening: eyes200%, hair80%" - "Denoise: luminance20, color35 (retain corneal speculars)") (Avoid: "pupil distortion, uncanny valley asymmetry, plastic-like wetness") Vivid colors, HDR effect, Professional lighting, Studio quality, Detailed texture expression, (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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