A sorrowful Eldar goddess sits alone in the grotesque Garden of Nurgle

A sorrowful Eldar goddess sits alone in the grotesque Garden of Nurgle, surrounded by decaying flora and rotting life. She is Isha, the goddess of healing, her body wounded and trembling, seated on a twisted root with one hand clutching her side, glowing faintly as she tries to heal herself. Her torn robes cling to her form, tangled with sickly vines and fungal growths. Her long hair falls messily around her face, eyes downcast with quiet pain but determination. The garden is a nightmarish vision—diseased trees loom, giant flies buzz, the air thick with noxious fog. Mushrooms and pustules cover the soil. Faint golden-green light radiates from her hand, creating a subtle contrast with the corrupted world around her. The scene is gothic, semi-realistic, with deep shadows, heavy atmosphere, and dramatic lighting from a sickly sky above. Cinematic composition, 16:9 ratio.
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A sorrowful Eldar goddess sits alone in the grotesque Garden of Nurgle, surrounded by decaying flora and rotting life. She is Isha, the goddess of healing, her body wounded and trembling, seated on a twisted root with one hand clutching her side, glowing faintly as she tries to heal herself. Her torn robes cling to her form, tangled with sickly vines and fungal growths. Her long hair falls messily around her face, eyes downcast with quiet pain but determination. The garden is a nightmarish vision—diseased trees loom, giant flies buzz, the air thick with noxious fog. Mushrooms and pustules cover the soil. Faint golden-green light radiates from her hand, creating a subtle contrast with the corrupted world around her. The scene is gothic, semi-realistic, with deep shadows, heavy atmosphere, and dramatic lighting from a sickly sky above. Cinematic composition, 16:9 ratio.
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