A close up of a woman with long hair and earrings
{ Character: "38-year-old Caucasian woman" | Face: - "symmetrical pale skin (subsurface scattering:1.3), full lips (vertical lip wrinkles:0.7)" - "Eyes: (acid-resistant terminology) (macro-details:1.5): Moist corneal surface (visible aqueous layer:1.2) Hyper-detailed iris stroma (green with gold flecks) Precise limbal ring (slightly darker pigmentation:1.1) Pupil micro-texture (irregular edge authenticity:0.9) * Vasculature in sclera (subtle red veins radiating from limbus)" - "Lashes: blue individual synthetic fibers (crosshatched roots:1.2, clump-free separation)" | Hair: "white braid with split-end realism (neon light diffraction patterns)" | Pose: "combat-ready stance (biomechanically plausible spinal twist)" Technical Specs: (Optics: - "Zeiss Otus85mm f/1.4 lens (eye refraction calculations:1.3)" - "Shutter Speed:1/500 (freeze eye micro-movements)" - "Focus Stacking:7-point coverage on iris plane" (Post-Processing: - "Frequency separation for skin vs eye details" - "Selective sharpening: eyes200%, hair80%" - "Denoise: luminance20, color35 (retain corneal speculars)") Attire: [Top: "white leather crop top (wrinkled texture, sweat sheen:0.6)"] (Post-Processing: "motion blur on swinging braid, chromatic aberration:0.5") (Render Engine: "Unreal Engine 5 path tracing, 16K texture maps") }](https://image.cdn2.seaart.me/2025-03-28/cvjd5ule878c73cmto90/627853281fec58076e78fa6a29988ee71ede38a5_high.webp)
[Style: "Photorealistic, cinematic, cyberpunk"](Key Directive: "Ultra-sharp human eyes with biological accuracy"){ Character: "38-year-old Caucasian woman" | Face: - "symmetrical pale skin (subsurface scattering:1.3), full lips (vertical lip wrinkles:0.7)" - "Eyes: (acid-resistant terminology) (macro-details:1.5): Moist corneal surface (visible aqueous layer:1.2) Hyper-detailed iris stroma (green with gold flecks) Precise limbal ring (slightly darker pigmentation:1.1) Pupil micro-texture (irregular edge authenticity:0.9) * Vasculature in sclera (subtle red veins radiating from limbus)" - "Lashes: blue individual synthetic fibers (crosshatched roots:1.2, clump-free separation)" | Hair: "white braid with split-end realism (neon light diffraction patterns)" | Pose: "combat-ready stance (biomechanically plausible spinal twist)" Technical Specs: (Optics: - "Zeiss Otus85mm f/1.4 lens (eye refraction calculations:1.3)" - "Shutter Speed:1/500 (freeze eye micro-movements)" - "Focus Stacking:7-point coverage on iris plane" (Post-Processing: - "Frequency separation for skin vs eye details" - "Selective sharpening: eyes200%, hair80%" - "Denoise: luminance20, color35 (retain corneal speculars)") Attire: [Top: "white leather crop top (wrinkled texture, sweat sheen:0.6)"] (Post-Processing: "motion blur on swinging braid, chromatic aberration:0.5") (Render Engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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[Style: "Photorealistic, cinematic, cyberpunk"](Key Directive: "Ultra-sharp human eyes with biological accuracy"){ Character: "38-year-old Caucasian woman" | Face: - "symmetrical pale skin (subsurface scattering:1.3), full lips (vertical lip wrinkles:0.7)" - "Eyes: (acid-resistant terminology) (macro-details:1.5): Moist corneal surface (visible aqueous layer:1.2) Hyper-detailed iris stroma (green with gold flecks) Precise limbal ring (slightly darker pigmentation:1.1) Pupil micro-texture (irregular edge authenticity:0.9) * Vasculature in sclera (subtle red veins radiating from limbus)" - "Lashes: blue individual synthetic fibers (crosshatched roots:1.2, clump-free separation)" | Hair: "white braid with split-end realism (neon light diffraction patterns)" | Pose: "combat-ready stance (biomechanically plausible spinal twist)" Technical Specs: (Optics: - "Zeiss Otus85mm f/1.4 lens (eye refraction calculations:1.3)" - "Shutter Speed:1/500 (freeze eye micro-movements)" - "Focus Stacking:7-point coverage on iris plane" (Post-Processing: - "Frequency separation for skin vs eye details" - "Selective sharpening: eyes200%, hair80%" - "Denoise: luminance20, color35 (retain corneal speculars)") Attire: [Top: "white leather crop top (wrinkled texture, sweat sheen:0.6)"] (Post-Processing: "motion blur on swinging braid, chromatic aberration:0.5") (Render Engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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