Zombies are walking in a field with a rifle and a clock
![Style: {Masterpiece, realistic (Photorealistic realism), hyper high resolution, ultra quality, intricately detailed digital art}. Focus on {extremely realistic body proportions, prioritizing anatomical accuracy and material textures}.POV: [First person view (1.2)] – [in a moving car, first person shooting view (leaning out of the window up to the waist)] | [first person shooting position].Weapon: {Custom M16A4 with StatTrak™ module}. [Side engraving: "Japanese dragon (green/blue paint:1.4)"]. [Display: side-mounted counter (red LED '589')]. [Attachments: Underbarrel flamethrower, active with orange/blue flames (0.3) and white/yellow flash (0.3)]. [Green laser sight with beam visible in airborne dust].Action: ["Aim through the scope at running targets – attacking hordes of ZOMBIES (apocalypse day)"]. ["Shoot with continuous fire, muzzle flash from rifle temporarily illuminates face"].Environment: [PUBG UI on screen, Pochinki (town from PUBG) during the day]. [Lighting: cinematic clarity and global illumination]. [Background – clear and sharp targets of the ZOMBIE horde (apocalypse, chaos, and terror)].Details:- Foreground: [Extremely detailed custom M16A4 in hands, gloved fingers gripping the weapon, flamethrower emitting active flames, green laser cutting through airborne dust].- Background: [Sharp and clear ZOMBIE horde, each figure with rotting flesh, tattered clothing, and menacing expressions, stretching into the distance].- Lighting: [Global illumination enhances the scene, with muted tones broken by the bright muzzle flash and flamethrower flames].Rendering Engine: {Unreal Engine5 path tracing,16K texture maps}.Atmosphere: [Intense, chaotic, and desperate, capturing the terror of a zombie apocalypse]. [Focus on clarity and sharpness throughout, with no loss of detail in foreground or background].](https://image.cdn2.seaart.me/2025-02-23/cutpntde878c73a9713g/ecd7f2ddb8c432e584dd538c40b4612c_high.webp)
Style: {Masterpiece, realistic (Photorealistic realism), hyper high resolution, ultra quality, intricately detailed digital art}. Focus on {extremely realistic body proportions, prioritizing anatomical accuracy and material textures}.POV: [First person view (1.2)] – [in a moving car, first person shooting view (leaning out of the window up to the waist)] | [first person shooting position].Weapon: {Custom M16A4 with StatTrak™ module}. [Side engraving: "Japanese dragon (green/blue paint:1.4)"]. [Display: side-mounted counter (red LED '589')]. [Attachments: Underbarrel flamethrower, active with orange/blue flames (0.3) and white/yellow flash (0.3)]. [Green laser sight with beam visible in airborne dust].Action: ["Aim through the scope at running targets – attacking hordes of ZOMBIES (apocalypse day)"]. ["Shoot with continuous fire, muzzle flash from rifle temporarily illuminates face"].Environment: [PUBG UI on screen, Pochinki (town from PUBG) during the day]. [Lighting: cinematic clarity and global illumination]. [Background – clear and sharp targets of the ZOMBIE horde (apocalypse, chaos, and terror)].Details:- Foreground: [Extremely detailed custom M16A4 in hands, gloved fingers gripping the weapon, flamethrower emitting active flames, green laser cutting through airborne dust].- Background: [Sharp and clear ZOMBIE horde, each figure with rotting flesh, tattered clothing, and menacing expressions, stretching into the distance].- Lighting: [Global illumination enhances the scene, with muted tones broken by the bright muzzle flash and flamethrower flames].Rendering Engine: {Unreal Engine5 path tracing,16K texture maps}.Atmosphere: [Intense, chaotic, and desperate, capturing the terror of a zombie apocalypse]. [Focus on clarity and sharpness throughout, with no loss of detail in foreground or background].
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Style: {Masterpiece, realistic (Photorealistic realism), hyper high resolution, ultra quality, intricately detailed digital art}. Focus on {extremely realistic body proportions, prioritizing anatomical accuracy and material textures}.POV: [First person view (1.2)] – [in a moving car, first person shooting view (leaning out of the window up to the waist)] | [first person shooting position].Weapon: {Custom M16A4 with StatTrak™ module}. [Side engraving: "Japanese dragon (green/blue paint:1.4)"]. [Display: side-mounted counter (red LED '589')]. [Attachments: Underbarrel flamethrower, active with orange/blue flames (0.3) and white/yellow flash (0.3)]. [Green laser sight with beam visible in airborne dust].Action: ["Aim through the scope at running targets – attacking hordes of ZOMBIES (apocalypse day)"]. ["Shoot with continuous fire, muzzle flash from rifle temporarily illuminates face"].Environment: [PUBG UI on screen, Pochinki (town from PUBG) during the day]. [Lighting: cinematic clarity and global illumination]. [Background – clear and sharp targets of the ZOMBIE horde (apocalypse, chaos, and terror)].Details:- Foreground: [Extremely detailed custom M16A4 in hands, gloved fingers gripping the weapon, flamethrower emitting active flames, green laser cutting through airborne dust].- Background: [Sharp and clear ZOMBIE horde, each figure with rotting flesh, tattered clothing, and menacing expressions, stretching into the distance].- Lighting: [Global illumination enhances the scene, with muted tones broken by the bright muzzle flash and flamethrower flames].Rendering Engine: {Unreal Engine5 path tracing,16K texture maps}.Atmosphere: [Intense, chaotic, and desperate, capturing the terror of a zombie apocalypse]. [Focus on clarity and sharpness throughout, with no loss of detail in foreground or background].
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