Arafed man with a rifle in a car with a large group of zombies in the background
![[Style: "masterpiece, realistic (Photorealistic realism), Hyper high resolution, (ultra quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {(("first person view:1.2))" - "in a moving car, first person view (leaning out of the window up to the waist)"} | ((first person shooting position)) "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (green/blue paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "(aim through the scope at running targets ((attacking hordes of ZOMBIES (apocalypse day)))) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "PUBG UI on screen" - "Pochinki (town from Pubg) day" | Lighting: "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" "background – clear and sharp, targets of the ZOMBIE horde (apocalypse, chaos and terror") (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }](https://image.cdn2.seaart.me/2025-02-23/cutovote878c73c9i56g/e2b2c642be7b814961402ee50f6d37c7_high.webp)
[Style: "masterpiece, realistic (Photorealistic realism), Hyper high resolution, (ultra quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {(("first person view:1.2))" - "in a moving car, first person view (leaning out of the window up to the waist)"} | ((first person shooting position)) "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (green/blue paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "(aim through the scope at running targets ((attacking hordes of ZOMBIES (apocalypse day)))) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "PUBG UI on screen" - "Pochinki (town from Pubg) day" | Lighting: "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" "background – clear and sharp, targets of the ZOMBIE horde (apocalypse, chaos and terror") (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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[Style: "masterpiece, realistic (Photorealistic realism), Hyper high resolution, (ultra quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {(("first person view:1.2))" - "in a moving car, first person view (leaning out of the window up to the waist)"} | ((first person shooting position)) "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (green/blue paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "(aim through the scope at running targets ((attacking hordes of ZOMBIES (apocalypse day)))) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "PUBG UI on screen" - "Pochinki (town from Pubg) day" | Lighting: "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" "background – clear and sharp, targets of the ZOMBIE horde (apocalypse, chaos and terror") (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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