There is a cat that is standing next to a gun
![[Style: "masterpiece, realistic (Photorealistic realism), Hyper high resolution, (ultra quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {(("first person view" - "in a moving car leaning out of the window (leaning up to the waist)"} | ((first person shooting position)) "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (green/blue paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "(aim through the scope at running targets ((the human-like very large angry black cat))) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "PUBG UI on screen" - "Pochinki (town from Pubg) day" | Lighting: "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" "((background – clear and sharp targets running among the ((cat carcasses, lying around)), human-like large black cat, ((chaos and terror")))) (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }](https://image.cdn2.seaart.me/2025-02-23/cutodste878c73dngr6g/69c17d7bf9ed986ec4932012184aa557_high.webp)
[Style: "masterpiece, realistic (Photorealistic realism), Hyper high resolution, (ultra quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {(("first person view" - "in a moving car leaning out of the window (leaning up to the waist)"} | ((first person shooting position)) "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (green/blue paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "(aim through the scope at running targets ((the human-like very large angry black cat))) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "PUBG UI on screen" - "Pochinki (town from Pubg) day" | Lighting: "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" "((background – clear and sharp targets running among the ((cat carcasses, lying around)), human-like large black cat, ((chaos and terror")))) (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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[Style: "masterpiece, realistic (Photorealistic realism), Hyper high resolution, (ultra quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {(("first person view" - "in a moving car leaning out of the window (leaning up to the waist)"} | ((first person shooting position)) "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (green/blue paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "(aim through the scope at running targets ((the human-like very large angry black cat))) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "PUBG UI on screen" - "Pochinki (town from Pubg) day" | Lighting: "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" "((background – clear and sharp targets running among the ((cat carcasses, lying around)), human-like large black cat, ((chaos and terror")))) (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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