Rifle with green light on it on a city street
![[Style: "masterpiece, realistic, Photorealistic realism, Hyper high resolution, (Hyper insane quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {"((first person view))"} ((first person shooting position)) | "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (red/gold paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "((aim through the scope at running targets)) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "Tokyo backstreet at night (rain-slick asphalt, neon signage in Japanese)" | Lighting: - "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" - "Rim light from streetlamps:0.3" Technical Specs: (DOG: "deep, f/2.8, ((sharp background, clear targets running on the street, bodies lying spill red paint, chaos and terror)))" | (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }](https://image.cdn2.seaart.me/2025-02-23/cut8gp5e878c73buj160/6991378640f612e000c9d1f130f011de_high.webp)
[Style: "masterpiece, realistic, Photorealistic realism, Hyper high resolution, (Hyper insane quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {"((first person view))"} ((first person shooting position)) | "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (red/gold paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "((aim through the scope at running targets)) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "Tokyo backstreet at night (rain-slick asphalt, neon signage in Japanese)" | Lighting: - "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" - "Rim light from streetlamps:0.3" Technical Specs: (DOG: "deep, f/2.8, ((sharp background, clear targets running on the street, bodies lying spill red paint, chaos and terror)))" | (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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[Style: "masterpiece, realistic, Photorealistic realism, Hyper high resolution, (Hyper insane quality, intricately detailed digital art), focus on extremely Realistic Proportion Body"] (Key Directive: "Prioritize anatomical accuracy and material textures") POV: {"((first person view))"} ((first person shooting position)) | "hold a Custom M16A4 in hends" Weapon: "Custom M16A4 (StatTrak™ module)" | M16A4 side Engraving : "Japanese dragon (red/gold paint:1.4)" | Display: "((side-mounted counter (red LED '589')))" | Attachments: - "Underbarrel flamethrower "((aim through the scope at running targets)) (shoot with continuous fire)"- "active, orange/blue flames:0.3, white/yellow flash:0.3" - "Green laser sight (beam visible in airborne dust)" Environment: "Tokyo backstreet at night (rain-slick asphalt, neon signage in Japanese)" | Lighting: - "(Cinematic clarity and global illumination)" - "((aim at the target and shoot))'' - ''Muzzle flash from rifle (temporarily illuminates face)" - "Rim light from streetlamps:0.3" Technical Specs: (DOG: "deep, f/2.8, ((sharp background, clear targets running on the street, bodies lying spill red paint, chaos and terror)))" | (Rendering engine: "Unreal Engine 5 path tracing, 16K texture maps") }
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