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Four different images of a gold skull with a black and gold design

Generate an image of a hyper realistic and detailed crystal skull, with precise reflections and transparencies. The skull should have a smooth, Translucent finish, como vidro polido. Detalhes como rachaduras, Imperfections and texture of the crystal should be visible. Lighting should be used to highlight the contours of the skull and create subtle reflections. The image must have a minimum resolution of 500 DPI to ensure a clear reproduction of the details. Use a high resolution, como 500 DPI (pontos por polegada) ou maior. This will ensure that each element of the image is rendered clearly and sharply, allowing the reproduction of minute details. Texturing: Pay special attention to the texture of the objects or surfaces present in the image. Use advanced texturing techniques to faithfully represent the specific characteristics of each element, como pelos de animais, skin wrinkles or roughness of a surface. Shading and lighting: Apply realistic shading and lighting to create depth and scaling in the image. Use fictional light sources to add realism to objects and characters, considerando os efeitos de luz e sombra em diferentes partes da imagem. detalhes finos: Foque em capturar os detalhes mais sutis, as small facial expression lines, texturas de pele, detalhes de folhagem ou pelo de animais. Use hyper-realistic drawing techniques to convey these small elements that make a difference in image perception. Cores e tons: Pay attention to the accurate reproduction of the colors and tones of the image. Use a rich and varied color spectrum to ensure a faithful representation of the elements present in the scene. Also consider the relationship of colors and contrasts to create a sense of realistic depth.

Generate an image of a hyper realistic and detailed crystal skull, with precise reflections and transparencies. The skull should have a smooth, Translucent finish, como vidro polido. Detalhes como rachaduras, Imperfections and texture of the crystal should be visible. Lighting should be used to highlight the contours of the skull and create subtle reflections. The image must have a minimum resolution of 500 DPI to ensure a clear reproduction of the details. Use a high resolution, como 500 DPI (pontos por polegada) ou maior. This will ensure that each element of the image is rendered clearly and sharply, allowing the reproduction of minute details. Texturing: Pay special attention to the texture of the objects or surfaces present in the image. Use advanced texturing techniques to faithfully represent the specific characteristics of each element, como pelos de animais, skin wrinkles or roughness of a surface. Shading and lighting: Apply realistic shading and lighting to create depth and scaling in the image. Use fictional light sources to add realism to objects and characters, considerando os efeitos de luz e sombra em diferentes partes da imagem. detalhes finos: Foque em capturar os detalhes mais sutis, as small facial expression lines, texturas de pele, detalhes de folhagem ou pelo de animais. Use hyper-realistic drawing techniques to convey these small elements that make a difference in image perception. Cores e tons: Pay attention to the accurate reproduction of the colors and tones of the image. Use a rich and varied color spectrum to ensure a faithful representation of the elements present in the scene. Also consider the relationship of colors and contrasts to create a sense of realistic depth.

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OldMonkey
提示词
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Generate an image of a hyper realistic and detailed crystal skull, with precise reflections and transparencies. The skull should have a smooth, Translucent finish, como vidro polido. Detalhes como rachaduras, Imperfections and texture of the crystal should be visible. Lighting should be used to highlight the contours of the skull and create subtle reflections. The image must have a minimum resolution of 500 DPI to ensure a clear reproduction of the details. Use a high resolution, como 500 DPI (pontos por polegada) ou maior. This will ensure that each element of the image is rendered clearly and sharply, allowing the reproduction of minute details. Texturing: Pay special attention to the texture of the objects or surfaces present in the image. Use advanced texturing techniques to faithfully represent the specific characteristics of each element, como pelos de animais, skin wrinkles or roughness of a surface. Shading and lighting: Apply realistic shading and lighting to create depth and scaling in the image. Use fictional light sources to add realism to objects and characters, considerando os efeitos de luz e sombra em diferentes partes da imagem. detalhes finos: Foque em capturar os detalhes mais sutis, as small facial expression lines, texturas de pele, detalhes de folhagem ou pelo de animais. Use hyper-realistic drawing techniques to convey these small elements that make a difference in image perception. Cores e tons: Pay attention to the accurate reproduction of the colors and tones of the image. Use a rich and varied color spectrum to ensure a faithful representation of the elements present in the scene. Also consider the relationship of colors and contrasts to create a sense of realistic depth.
信息
提示词
Generate an image of a hyper realistic and detailed crystal skull, with precise reflections and transparencies. The skull should have a smooth, Translucent finish, como vidro polido. Detalhes como rachaduras, Imperfections and texture of the crystal should be visible. Lighting should be used to highlight the contours of the skull and create subtle reflections. The image must have a minimum resolution of 500 DPI to ensure a clear reproduction of the details. Use a high resolution, como 500 DPI (pontos por polegada) ou maior. This will ensure that each element of the image is rendered clearly and sharply, allowing the reproduction of minute details. Texturing: Pay special attention to the texture of the objects or surfaces present in the image. Use advanced texturing techniques to faithfully represent the specific characteristics of each element, como pelos de animais, skin wrinkles or roughness of a surface. Shading and lighting: Apply realistic shading and lighting to create depth and scaling in the image. Use fictional light sources to add realism to objects and characters, considerando os efeitos de luz e sombra em diferentes partes da imagem. detalhes finos: Foque em capturar os detalhes mais sutis, as small facial expression lines, texturas de pele, detalhes de folhagem ou pelo de animais. Use hyper-realistic drawing techniques to convey these small elements that make a difference in image perception. Cores e tons: Pay attention to the accurate reproduction of the colors and tones of the image. Use a rich and varied color spectrum to ensure a faithful representation of the elements present in the scene. Also consider the relationship of colors and contrasts to create a sense of realistic depth.
负标签
(nsfw:1.5),verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair))
文本强度
7
步骤
40
采集器
Euler a
随机种子
4211360387
Clip Skip
1
图片尺寸
4096 X 4096
模型
RPG
创作
尺寸
4096X4096
日期
Jul 21, 2023
模式
默认
类型
upscale
模型 & 风格
RPG
Checkpoint
RPG
Skull Warrior
LORA
Skull Warrior
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