A woman in a white and red outfit posing for a picture

Red, ((Best Quality)), ((Masterpiece)), (detailed: 1.4), (Absurd), A muscular 35-year-old warrior woman almost naked in the Simon Bisley style for the cover of Heavy Metal magazine, ((( Half black half white hair equal to Cruella ))), Cruella Devile, Minimum clothing, (((Red Short Clothes)))), ((Best Quality)), ((Masterpiece)), (detailed: 1.4), (Absurd), defined muscular sculptural body, whole body, half thick naked thighs, muscular body covered by fantastic art clothing, semi naked, generous neckline, (((perfect big breasts)), (((white and black hair)))), long eyelashes heavy makeup, garter belt, by mucha, niji --V5, close to real, psychopath, crazy face, sexy pose, 2 piece clothing, pastel, centered, scale to fit the dimensions, HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX, Super-Resolution,Unreal 5,Subsurface Dispersion, PBR Texture, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Sharpness, Multilayer Textures, Albedo and Specular Maps, Surface Shading, Accurate Simulation of Light-Material Interaction, Perfect Proportions, Octane Render, Two-Tone Lighting, Wide Aperture, Low ISO, White Balance, Rule of Thirds, 8K RAW
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Red, ((Best Quality)), ((Masterpiece)), (detailed: 1.4), (Absurd), A muscular 35-year-old warrior woman almost naked in the Simon Bisley style for the cover of Heavy Metal magazine, ((( Half black half white hair equal to Cruella ))), Cruella Devile, Minimum clothing, (((Red Short Clothes)))), ((Best Quality)), ((Masterpiece)), (detailed: 1.4), (Absurd), defined muscular sculptural body, whole body, half thick naked thighs, muscular body covered by fantastic art clothing, semi naked, generous neckline, (((perfect big breasts)), (((white and black hair)))), long eyelashes heavy makeup, garter belt, by mucha, niji --V5, close to real, psychopath, crazy face, sexy pose, 2 piece clothing, pastel, centered, scale to fit the dimensions, HDR (High Dynamic Range),Ray Tracing,NVIDIA RTX, Super-Resolution,Unreal 5,Subsurface Dispersion, PBR Texture, Post-processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Sharpness, Multilayer Textures, Albedo and Specular Maps, Surface Shading, Accurate Simulation of Light-Material Interaction, Perfect Proportions, Octane Render, Two-Tone Lighting, Wide Aperture, Low ISO, White Balance, Rule of Thirds, 8K RAW
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