A couple of anime characters standing next to each other in a hallway

In a 32-bit game screen designed like a classic dating simulation interface, the forefront prominently features a GUI dialogue box with crisp, defined edges. Inside the box reads the text: 'Which way should I go?'. Below the text, two clickable options appear: 'Approach the muscle-bound student' on the left and 'Talk to the sports jacket student' on the right. Above this dialogue box, the backdrop sets in a school hallway during dusk, casting a warm orange-yellow hue over everything. Two characters are present: one, a stereotypical muscular 'bad boy' student with a menacing look; and the other, a student in a sporty jacket, possibly from the athletics department. Both characters are positioned as if awaiting the player's decision.
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In a 32-bit game screen designed like a classic dating simulation interface, the forefront prominently features a GUI dialogue box with crisp, defined edges. Inside the box reads the text: 'Which way should I go?'. Below the text, two clickable options appear: 'Approach the muscle-bound student' on the left and 'Talk to the sports jacket student' on the right. Above this dialogue box, the backdrop sets in a school hallway during dusk, casting a warm orange-yellow hue over everything. Two characters are present: one, a stereotypical muscular 'bad boy' student with a menacing look; and the other, a student in a sporty jacket, possibly from the athletics department. Both characters are positioned as if awaiting the player's decision.
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